Town: Ekyewttu Rartvosh Ckez

Ekyewttu Rartvosh Ckez

Ekyewttu Rartvosh Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDähechanxya Kingdom
Sub ProvenceVdrungzkesesu County
RegionGæchà Dûbu̹zû Meadows
Founded1167
Community LeaderJarl Ahr Nuldztrÿkle
Area6 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation10722 m (-7772 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population1442
Population Density240 people per km2 (721 people per mi2)
Town AuraAbjuration
Naming
Native nameEkyewttu Rartvosh Ckez
Pronunciation/li/ /rartˈvos̼/
Direct Translation[actually] [valley]
Translation[Not Yet Translated]

Ekyewttu Rartvosh Ckez (/li/ /rartˈvos̼/ [actually] [valley]) is a subtropical Town located in Vdrungzkesesu County, Dähechanxya Kingdom, within the United Kingdom of Undermountain.

The name Ekyewttu Rartvosh Ckez is derived from the Dwarven language, as Ekyewttu Rartvosh Ckez was founded by Xux Perÿdotqug, who was culturaly Dwarvern.

Climate

Ekyewttu Rartvosh Ckez has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 5°C (41°F). Ekyewttu Rartvosh Ckez receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ekyewttu Rartvosh Ckez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 10722 m (-7772 ft) above sea level.

Overview

Ekyewttu Rartvosh Ckez was founded durring the late 13th century in winter of the year 1167, by Xux Perÿdotqug. The establishment of Ekyewttu Rartvosh Ckez suffered from many setbacks, delays, and obsticles, most notably a group of Ekyewttu Rartvosh Ckez which required millitary assistance exterminate before the community could finish being built.

Ekyewttu Rartvosh Ckez was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ekyewttu Rartvosh Ckez is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ekyewttu Rartvosh Ckez is buildings are arranged arround a network of restrictive paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Unfortuantly, these millitarily questionable fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Ekyewttu Rartvosh Ckez has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Ekyewttu Rartvosh Ckez long.

Civic Infrastructure

Ekyewttu Rartvosh Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ekyewttu Rartvosh Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ekyewttu Rartvosh Ckez's parks.

Ekyewttu Rartvosh Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ekyewttu Rartvosh Ckez.

Ekyewttu Rartvosh Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ekyewttu Rartvosh Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ekyewttu Rartvosh Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ekyewttu Rartvosh Ckez's public wards, blessings, and other arcane systems.

Ekyewttu Rartvosh Ckez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ekyewttu Rartvosh Ckez's grid is powered by mana accumulators.

Ekyewttu Rartvosh Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ekyewttu Rartvosh Ckez's natural decorations nor waterways.

Ekyewttu Rartvosh Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ekyewttu Rartvosh Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ekyewttu Rartvosh Ckez's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Ekyewttu Rartvosh Ckez hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Mud Elemental, Small near Ekyewttu Rartvosh Ckez are known to be a mutant strain of the creature.

Ekyewttu Rartvosh Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Charm energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5868 m2
    • Cattle and Similar Creatures: 360
    • Poultry: 4326
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

455 of Ekyewttu Rartvosh Ckez's population work within a Foundational Occupation.

872 of Ekyewttu Rartvosh Ckez's population do not work in a formal occupation, but do contribute to the local economy. 115 (8%) are noncontributers.

Points of Interest

Ekyewttu Rartvosh Ckez makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Ekyewttu Rartvosh Ckez used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Ekyewttu Rartvosh Ckez.

In time immemorial, reportedly some time during the early 2nd century, Ekyewttu Rartvosh Ckez was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ekyewttu Rartvosh Ckez lost 175 people, 165 livestock, and 21 buildings. The conflict ended after roughly 157, when members of Ekyewttu Rartvosh Ckez's militia enacted an operation to delay the operations of the enemy. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with the defense of the port against a siege, which ended in victory for Ekyewttu Rartvosh Ckez's forces. The war is remembered in legend by Ekyewttu Rartvosh Ckez's bards, historians, and legend keepers.

History